Through the game’s
own front door.

Adopt Me routes everything through its own module loader rather than plain remotes. The hub asks that loader for what it needs, exactly the way the game's client does -- so the calls look like ordinary play.

Get Key
loadstring
loadstring(game:HttpGet("https://rvhub.wtf/loader.lua"))()
Place ID 920587237 Uses the game’s own module loader
MODULES

What each tab does.

Every label matches what you'll see in-game. Nothing generic is bolted on -- each hub is only the calls that game actually makes.

  • Auto Complete Ailments -- Reads which needs are currently live from the game’s own ailment display and satisfies exactly those, rather than blindly firing at every possible need.
  • Complete Ailments Once -- Single pass.
  • Auto Work -- Claims and performs the job on a loop.
  • Salon / Pizza Shop -- Toggle picks which. The UI kit has no dropdown, so a two-option job is an either/or switch.
  • Work Once -- Single run.
  • Auto Hatch -- Eggs hatch by being carried, so this just keeps an unhatched egg equipped at all times.
  • Buy Cracked Egg / Buy Pet Egg -- Shop purchases.
  • Nursery, School, Hospital, Hot Springs, Pizza Place, Supermarket, Neighborhood.
  • These are not places in the world -- they’re loaded on demand, so teleporting your character to one does nothing at all. The hub asks the game to enter them, which is what its own doors do.
TRANSPARENCY

What it can't do.

The limits are worth knowing before you assume something's broken.

  • Everything depends on the game’s module loader being where it’s expected. The Stats tab reports whether it was found -- if it says missing, Adopt Me moved it in an update and every farm toggle will silently do nothing until it’s remapped.
  • Trading, currency and pet ownership are entirely server-side. Nothing here grants pets or bucks.
  • Event collection depends on which event is currently running.
START NOW

Grab your key and go.

One key, one loader, every module above.