Seventeen games, each with a hub written against its own code. One loader, nothing to install, runs directly in your executor.
loadstring(game:HttpGet("https://rvhub.wtf/loader.lua"))()
Finds and calls the game's real internal functions — no sending fake remotes, no client guessing. Currency, upgrades, and progress all go through the same path the game's own UI uses, so changes actually stick.
All hub remote calls route through a hookfunction chain, bypassing Hydroxide, Sirius, and any spy that hooks at the Lua level. GC scanning catches rogue spy tables before they log anything.
A daily-rotating key is the only gate. No signup, no Roblox password, no persistent install. Complete the Linkvertise link, get today's key, paste it into the boot screen — done.
The hub detects a stuck state and automatically reloads after a rejoin. The loader stays one line — the same loadstring works every session, every game instance, every executor reset.
One example of the seventeen. The Block Breakout hub ships every feature in one of 7 modules, each written against the game's own code -- the same approach behind every hub the loader supports. See the full list on the games page.
No Roblox password, no install, no files left on your machine. It's a script you paste into your own executor — gone the moment you close it.
Calls the game's own internal functions directly — clearing bricks, fighting bosses, claiming daily. Execution logs go to the hub owner's Discord only.
Never asks for your Roblox password. Doesn't install anything or run in the background. Source is exactly what you see on the game pages.