50 PLAYER BINGO Play on Roblox ↗

Claim speed is
the whole game.

Every card in the room completes on the same called number. The win goes to whoever fires the claim first, so daub and claim run from the same event handler -- before a human has finished registering the number.

Get Key
loadstring
loadstring(game:HttpGet("https://rvhub.wtf/loader.lua"))()
Place ID 131479356121251 Auto-bingo exists in-game, behind a gamepass. This does the same job.
MODULES

What each tab does.

Every label matches what you'll see in-game. Nothing generic is bolted on -- each hub is only the calls that game actually makes.

  • Auto Daub -- Marks every called number across all your cards the instant it's announced. The card layout is read off the rendered UI rather than the deal event, because that event only fires once at deal time -- reading the UI means it always matches what's actually on your screen.
  • Auto Claim Bingo -- Fires a claim on every called number rather than waiting to detect a finished line locally. The server validates it either way, and in a 50-player race a missed valid claim is the only mistake that actually costs anything.
  • Board Catch-Up -- Reads the stage board once a second and daubs anything already called that isn't marked. The called event only reports draws that happen while you're listening -- join mid-round, drop a packet or re-execute and those numbers are gone, leaving squares that were called minutes ago permanently unmarked. Measured live: 34 called, 56 on the cards, one of them missed.
  • Catch Up Now -- Runs that sweep immediately.
  • Rebuild Card Index -- Re-reads your cards. The index rebuilds itself when a round starts, so this is only needed if a fresh deal shows zero numbers indexed.
  • Claim All Rewards -- Sweeps the reward slots. Server-validated, so it offers all of them and lets the server refuse what isn’t earned.
  • Redeem Code -- Text box wired to the game’s own code remote.
  • Round phase, numbers indexed, how many of the 75 the board shows as called, and running counts for calls seen, daubs, catch-ups and claims.
  • If numbers indexed sits at zero after a deal, the card UI moved and the index needs a rebuild -- that readout is how you’d know.
TRANSPARENCY

What it can't do.

The limits are worth knowing before you assume something's broken.

  • Stamps on your card are drawn client-side only -- the game sets them locally and the remote just informs the server. The hub paints them itself so you get visual feedback, which also means a visible stamp is not proof the daub landed.
  • Claiming does not guarantee winning. If someone else’s claim reaches the server first, theirs wins. This removes your reaction time from the race; it does not remove everyone else’s.
  • Rewards and codes are entirely server-validated. The hub offers them and the server decides.
  • Called state is read from the board’s colours, not a flag -- an uncalled cell keeps the base cream and a called one is repainted in the drawing ball’s colour. If the game ever restyles that board, catch-up goes quiet rather than wrong, and the Board count in Stats is how you’d spot it.
START NOW

Grab your key and go.

One key, one loader, every module above.