+1 CUT GRASS ADVENTURE Play on Roblox ↗

The server does
the damage.

Pets are pointed at a target and the server resolves the hit, so the farm never sends an attack -- it walks a route and picks a zone. A full rebuild of a competitor's hub onto our own UI; not runtime-tested in-game yet.

Get Key
loadstring
loadstring(game:HttpGet("https://rvhub.wtf/loader.lua"))()
Place ID 90086669327265 7 tabs
MODULES

What each tab does.

Every label matches what you'll see in-game.

  • Automation -- Smart Auto Farm, Auto Attack Current Area, Auto Strength, Auto Collect Loot, Quest Farm Mode, Auto Training Pad, plus Speed Boost and Adaptive Speed with separate travel, cutting and loot speed sliders.
  • Targeting -- Zone Mode cycles through Nearest, manual and Smart Profit; a manual-zone slider (1-46); zigzag farm route with an adjustable row size; stuck recovery with a recover-after timer; a loot-priority cycle and a loot name filter box.
  • Selling -- Auto Sell with a backpack-percent threshold, a "keep rarity and above" box, and a Sell Now button.
  • Profiles -- One-tap Safe / Fast / Loot / Strength / Quest presets that set the farm tab in a batch.
  • Cutters & Auras -- Auto buy/equip the best affordable cutter and aura, with buy-now buttons for each.
  • Upgrades -- Auto Upgrades with a priority cycle, and individual toggles for attack speed, attack range, backpack and walkspeed.
  • Rebirth -- Auto Rebirth with an "extra levels before rebirth" buffer and a rebirth-when-ready button.
  • Relics -- Auto craft, auto claim craft, equip best relics, and a recipe box.
  • Quests -- Auto claim quests and jungle quests, an event mode, and a claim-now button.
  • Timed Rewards -- Auto lucky wheel with a spin-if-available button, auto offline reward, auto like reward.
  • Worlds -- Auto world progression, buttons for worlds 1-4, and a return-to-base.
  • Walk To -- A zone slider (1-46) with walk-to-zone and walk-to-best-training-pad buttons.
  • Rendering -- Performance Mode, Hide Other Players, and a loot highlight ESP.
  • Level, strength, money, rebirth and world; current target zone with an estimated profit rate when Smart Profit is on; route mode, backpack fill, free-wheel countdown, recovery count, and whether the anti-cheat has blocked the farm.
  • Safety -- Farm notifications, stop on anti-cheat warning, humanized timing with a jitter slider, and a resume-automation button.
  • Session -- Anti AFK, auto rejoin on disconnect, and a manual rejoin. Plus the shared UI settings (theme, keybind, config saves).
TRANSPARENCY

What it can't do.

The limits are worth knowing before you assume something's broken.

  • Damage isn't yours to send. The attack goes through the game's own request pipeline -- found by scanning for it, with a fallback to the attack service's own event -- and the server does the number. The farm only positions pets and routes your character.
  • The anti-cheat can stop the farm. On a warning it halts on its own rather than pushing through; Resume Automation in Settings is a deliberate opt-back-in.
  • Drop rates, quest rewards and wheel outcomes are the server's. Nothing here changes what you're given.
  • Not yet tested live -- it's a parse-clean rebuild of a harvested hub, so treat the first run as the test.
START NOW

Grab your key and go.

One key, one loader, every module above.