GROW A GARDEN 2 Play on Roblox ↗

Farming without
moving a step.

Harvesting takes a plant id and never checks where you are. The entire crop farm runs while you stand still -- no walking between plants, no teleport tour, nothing visible to anyone watching.

Get Key
loadstring
loadstring(game:HttpGet("https://rvhub.wtf/loader.lua"))()
Place ID 97598239454123 Harvest ignores position entirely
MODULES

What each tab does.

Every label matches what you'll see in-game. Nothing generic is bolted on -- each hub is only the calls that game actually makes.

  • Auto Harvest -- Collects every ready crop on your plot continuously. The ids it needs live on the plant object rather than the prompt you’d normally press, so the lookup walks up to find them.
  • Harvest Delay -- Slider, milliseconds between collections.
  • Auto Buy Seeds -- Buys restockable seeds cheapest-first, so a limited balance buys breadth rather than emptying itself on one expensive seed. Purchase bursts are capped against the shop’s live stock instead of firing blindly.
  • Seed Delay -- Slider.
  • Auto Sell -- Sells your inventory on a loop.
  • Sell Now -- Single sell.
  • Whether the game’s network module has loaded, your current balance, whether your plot was found, and running counts for harvests, seeds bought and sells.
TRANSPARENCY

What it can't do.

The limits are worth knowing before you assume something's broken.

  • Your balance only updates after the server processes a purchase, so a fast buy burst would overspend before the number moves. The hub tracks committed spending locally and subtracts it until the real balance catches up -- which is why the figure it shows can lag slightly behind the game’s.
  • Stock is a snapshot. If a shop restocks mid-burst the hub won’t see it until the next pass.
  • Growth time is the server’s. Nothing here makes crops ripen faster -- it collects them the moment they are ready.
START NOW

Grab your key and go.

One key, one loader, every module above.