INFECTED LANDS Play on Roblox ↗

No noclip.
It kicks for that.

This DayZ-style game kicks for noclip and reverts fly clamps, so the fly is pure velocity with a ceiling guard and zero collision changes. A full rebuild of a competitor's hub onto our own UI; not runtime-tested in-game yet.

Get Key
loadstring
loadstring(game:HttpGet("https://rvhub.wtf/loader.lua"))()
Place ID 122789100578830 6 tabs
MODULES

What each tab does.

Every label matches what you'll see in-game.

  • Fly -- velocity-and-orientation fly with a rebindable key, a speed slider capped at the safe range, and a "keep me under the ceiling" guard. Turning the guard off warns you the server can kick for movement validation.
  • Ground Speed -- a speed hack that writes the game's own config for sprint, walk, crouch and prone, each with its own slider.
  • Player ESP -- name, distance, held item, gear, a name-size slider and a max-distance slider.
  • Chams -- a colour-preset cycle and a fill slider.
  • Loot ESP -- container ESP with category and tier comma lists, only-containers-with-loot, tier-on-label, distance and label-count limits, and player corpses.
  • Ground Items -- dropped-items ESP, weapons-and-ammo only, a distance slider.
  • Aim Assist -- a rebindable aim key, FOV and speed sliders, a target-part cycle, max distance, visible-only, target players / zombies, and an FOV circle. Hooks the game's own camera-input module.
  • Silent Aim -- FOV, target-part cycle, max distance, a lead-time slider, visible-only, target players / zombies, FOV circle. Hooks the weapon's shot builder.
  • Target Panel -- show the current target's gear.
  • Autoloot -- a pathfinding-routed fly state machine that opens from a few studs away: search radius, try-from distance, containers/vehicles/corpses, pick up dropped items, skip empty containers, an item-types comma list, and a forget-skipped button.
  • A live readout; the shared UI settings; and a real unload.
TRANSPARENCY

What it can't do.

The limits are worth knowing before you assume something's broken.

  • No noclip. The server kicks for it. Fly stays under a ceiling guard because the same validation reverts fly clamps.
  • Aim assist, silent aim and autoloot hook private modules. If the game updates those, each feature degrades gracefully -- it stops working rather than erroring -- but it stops working.
  • Loot contents and spawn tables are the server's.
  • Not yet tested live -- it's a parse-clean rebuild of a harvested hub.
START NOW

Grab your key and go.

One key, one loader, every module above.