TOTALLY NOT GAMBLING Play on Roblox ↗

The board scores
itself.

The ball, its physics and the bin detection all run on your machine -- the client reports where it landed and the server pays that. Everything here is built on top of that one fact.

Get Key
loadstring
loadstring(game:HttpGet("https://rvhub.wtf/loader.lua"))()
Place ID 85231703843769 Client-authoritative scoring -- no physics luck involved
MODULES

What each tab does.

Every label matches what you'll see in-game, including which parts the server can still refuse.

  • 10x Catcher -- widens the top-paying bin into a slab sitting just under the drop point, so every ball touches it the instant it spawns. It reshapes the game's existing bin rather than adding a part, because the client maps bins to payouts once at startup and holds them by reference -- a new part would score nothing. Re-applied automatically, since a rejoin puts the board back.
  • Auto Bet -- stakes your balance on every drop, read fresh each time so it compounds. It refuses to start without the catcher and stops if the slab ever disappears: betting everything with no catcher is how you lose everything in one drop. It also ignores a saved "on" state at load, so a fresh execute can never start betting before you've looked at the screen.
  • Bet Amount -- slider, percentage of balance per drop. Leave headroom below 100% if you want eggs and skins to stay affordable.
  • Max Bet Box -- keeps the game's own DROP COST field pinned to your full balance, which means the game's native auto-drop bets max too. Commits the value by firing the field's own change event rather than focusing it, so your movement keys keep working.
  • Box Refresh -- slider, how often that field is rewritten.
  • Auto Best Risk -- risk mode decides what the top bin is worth: 10x, 100x or 500x. It only ever requests modes you've actually unlocked, and re-checks, so it upgrades itself the moment a new one is bought.
  • Auto Best Board -- board tier multiplies every bin (x1/x2/x4/x8, unlocked at 0/50/250/1000 rebirths) and stacks on top of risk. Crossing the rebirth threshold does not apply it for you, and rebirthing resets it -- so without this you quietly run at a fraction of your payout. easy to miss
  • Auto Buy Eggs -- always buys the most expensive egg that's both unlocked and affordable, so it upgrades itself as you grow. Robux eggs are skipped.
  • Auto Buy Skins -- rolls the priciest crate you can afford. Skins are not cosmetic: the equipped skin's multiplier is a real term in the payout formula.
  • Auto Upgrade -- buys the next payout upgrade repeatedly. The tree is 150 deep and resets on rebirth, so it idles at max and picks straight back up afterwards. Never touches the separate rebirth-token tree.
  • Buy Rate -- slider, purchase attempts per second, shared by eggs and skins.
  • Auto Fuse Pets -- fuses every group of three into the next variant, climbing Default → Gold → Diamond → Rainbow → Hacker → Void → Galaxy → Celestial. Fires with no delay because the server applies none, and re-sweeps immediately so a single pass climbs the whole chain.
  • Auto Delete Weak -- only wakes up near the 100-pet cap, never touches an equipped pet, never removes the last copy of a pet type, and deletes weakest-first. With inventory space free it does nothing at all.
  • Auto Equip Best -- re-equips the best pets and the highest-multiplier skin you own, since hatching and rolling keep changing what "best" is.
  • Auto Claim All -- sweeps reward milestones, quest slots and the daily spin. Everything is server-validated, so it offers all of them and lets the server refuse what isn't earned.
  • Auto Rebirth -- one call grants every rebirth you're owed at once and resets your level. Rebirths feed the payout formula directly and unlock the higher board tiers, so this is the engine behind most of the growth.
  • Anti-Idle -- a VirtualUser input on Roblox's own Idled event, so a long session doesn't get disconnected.
  • Coins, rebirths, current risk and board multipliers, catcher state, the exact value written to the bet box, and running counts for drops, pets, eggs, skins, upgrades, fuses, deletions and claims.
  • Pets are shown against the cap (e.g. 87/100) with a FULL marker, because that cap is what throttles egg farming.
TRANSPARENCY

What it can't do.

The limits are worth knowing before you assume something's broken.

  • Hatching tops out around 4-5 pets per second, and then the 100-pet cap stops it dead -- pushing the buy rate higher achieves nothing. Fusing and deleting are what free slots, which is why they matter more than raw egg speed.
  • Risk modes and board tiers above what you've unlocked are refused by the server. High risk (500x) is a rebirth-shop purchase, not something a script can switch on.
  • Rebirthing resets your coins, your upgrade tree and your board tier. That's the game working as designed, not the hub failing.
  • Payout itself is the server's calculation from your real stats. The hub picks the best multipliers you're entitled to and settles as fast as allowed -- it doesn't invent numbers.
START NOW

Grab your key and go.

One key, one loader, every module above.