Calling one of this game's client modules permanently strips a thread's write access, so worker threads only ever hand finished text to a single painter thread that touches the UI. A full rebuild of a competitor's hub onto our own UI; not runtime-tested in-game yet.
loadstring(game:HttpGet("https://rvhub.wtf/loader.lua"))()
Multi-selects are comma-separated boxes (blank = all); single-selects are cycle buttons.
The limits are worth knowing before you assume something's broken.
One key, one loader, every module above.