The server reverts any jump over 46 studs, so the dig-and-wash loop is pathfinding plus an unstick watchdog -- the only jumps are a jump-then-act window on sell trips and the sluice. A full rebuild of a competitor's hub onto our own UI; not runtime-tested in-game yet.
loadstring(game:HttpGet("https://rvhub.wtf/loader.lua"))()
Every label matches what you'll see in-game.
getgenv so it survives a re-execute.The limits are worth knowing before you assume something's broken.
One key, one loader, every module above.