PROSPECTING! Play on Roblox ↗

The farm walks.
It never teleports.

The server reverts any jump over 46 studs, so the dig-and-wash loop is pathfinding plus an unstick watchdog -- the only jumps are a jump-then-act window on sell trips and the sluice. A full rebuild of a competitor's hub onto our own UI; not runtime-tested in-game yet.

Get Key
loadstring
loadstring(game:HttpGet("https://rvhub.wtf/loader.lua"))()
Place ID 129827112113663 5 tabs
MODULES

What each tab does.

Every label matches what you'll see in-game.

  • Position -- lock and clear a dig spot, lock and clear a shake spot. The farm returns to the locked spot after every sell trip.
  • Farm -- Auto Farm (the dig/wash phase machine with its own watchdog), Fast Dig with an adaptive delay, and a dig animation toggle.
  • Geodes -- auto collect geode and a geode ESP.
  • Selling -- Auto Sell with a walk-and-jump-window trip to the nearest seller, plus Sell All Now.
  • Boosts -- potion and totem comma lists, with auto drink / auto place / auto buy toggles and a buy-up-to slider.
  • Sluice -- auto claim, go-to-sluice, and collect-sluice-now.
  • Quests & Collection -- accept all available quests, claim collection rewards, and an auto-claim-collection toggle.
  • Shop -- an item-name box and quantity slider with Buy Item, plus a list-shop-items-to-console button.
  • Craft & Enchant -- a craft-equipment name box with a use-best-materials toggle; enchant-material box with enchant-pan and enchant-shovel buttons. The weakest part of the hub -- you type the item names.
  • Reforge -- a reforge-item name box with a Reforge button.
  • Item Lock -- lock by rarity or material (comma lists) each with a from-weight slider; a lock-matching-now button, an auto-lock toggle, and a set-material-auto-lock that hands the list to the game's own auto-lock. Auto-lock reacts per item as it's picked up.
  • Movement -- a Humanoid / Teleport method cycle (sell trips only), a walk-speed slider inside the game's safe range, infinite jump, reset speed.
  • Session -- Anti AFK.
  • A live readout; the shared UI settings; and a real "Stop Everything & Unload" that reverts state kept in getgenv so it survives a re-execute.
TRANSPARENCY

What it can't do.

The limits are worth knowing before you assume something's broken.

  • No teleport farm, by design. The server rolls back jumps over 46 studs, so the dig loop walks with pathfinding. That makes it slower than a teleport farm but keeps you off the rollback list.
  • The NPC menus want exact names. Craft, enchant and reforge take item names you type -- a wrong name just reports "no such recipe".
  • Dig yields, quest rewards and reforge rolls are the server's.
  • Not yet tested live -- it's a parse-clean rebuild of a harvested hub.
START NOW

Grab your key and go.

One key, one loader, every module above.